However, crime, poverty and inequality remain widespread, with about a quarter of the population unemployed and living on less than US$1.25 a day. The country is a middle power in international affairs it maintains significant regional influence and is a member of both the Commonwealth of Nations and G20. South Africa also has the most UNESCO World Heritage Sites in Africa. It has been classified by the World Bank as a newly industrialised country, with the third-largest economy in Africa, and the 42nd-largest in the world. South Africa is often referred to as the "rainbow nation" to describe the country's multicultural diversity, especially in the wake of apartheid. Since 1994, all ethnic and linguistic groups have held political representation in the country's liberal democracy, which comprises a parliamentary republic and nine provinces. After a long and sometimes violent struggle by the African National Congress (ANC) and other anti-apartheid activists both inside and outside the country, the repeal of discriminatory laws began in the mid-1980s. The National Party imposed apartheid in 1948, institutionalising previous racial segregation. However, the vast majority of black South Africans were not enfranchised until 1994.ĭuring the 20th century, the black majority sought to claim more rights from the dominant white minority, which played a large role in the country's recent history and politics. The country is one of the few in Africa never to have had a coup d'état, and regular elections have been held for almost a century. The two next ones are of European origin: Afrikaans (13.5%) developed from Dutch and serves as the first language of most Coloured and White South Africans English (9.6%) reflects the legacy of British colonialism, and is commonly used in public and commercial life. According to the 2011 census, the two most spoken first languages are Zulu (22.7%) and Xhosa (16.0%). Its pluralistic makeup is reflected in the constitution's recognition of 11 official languages, the fourth-highest number in the world. South Africa is a multiethnic society encompassing a wide variety of cultures, languages, and religions. South Africa is a biodiversity hotspot, with a diversity of unique biomes and plant and animal life. It is the southernmost country on the mainland of the Old World, and the most populous country located entirely south of the equator. It is bounded to the south by 2,798 kilometres (1,739 mi) of coastline of Southern Africa stretching along the South Atlantic and Indian Oceans to the north by the neighbouring countries of Namibia, Botswana, and Zimbabwe and to the east and northeast by Mozambique and Eswatini (former Swaziland) and it surrounds the enclaved country of Lesotho. Unitary dominant-party parliamentary republic with an executive presidency Republic of South Africa 10 other official names The remaining population consists of Africa's largest communities of European ( White South Africans), Asian ( Indian South Africans and Chinese South Africans), and Multiracial ( Coloured South Africans) ancestry. About 80% of South Africans are of Black African ancestry, divided among a variety of ethnic groups speaking different African languages. South Africa has three capital cities: executive Pretoria, judicial Bloemfontein and legislative Cape Town. With over 60 million people, it is the world's 23rd-most populous nation and covers an area of 1,221,037 square kilometres (471,445 square miles). South Africa, officially the Republic of South Africa ( RSA), is a country in Southern Africa.
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If an app’s functional requirement is to pull up a list of sushi restaurants in the neighborhood, but the app takes over 30 seconds to do so, the user is likely to abandon the app, even though the functional requirement was ultimately fulfilled. Non-functional requirements are in fact extremely important for the app’s performance and user experience. Does that mean though, that non-functional requirements aren’t crucial after all?
Other parts of the map, especially the call out boxes, need to be rethought completely. Both for aesthetics and information hierarchy, I think the map could have greatly benefited from being redrawn from scratch to allow better spacing of elements. The presence of ESRI fonts in the PDF of this map leads me to believe that this map is based off GIS data, which has only been slightly tweaked to create the final map. The inset map of the track layout at Fashion Place West station is somewhat useful (although I think signage at the station itself would suffice, as it’s not a particularly complex arrangement), but looks like a generic piece of clip art. The call out boxes for the stations that allow transfers to different modes are large and intrusive and could be much better handled with icons that represent each mode. The map also seems to think that its users are utterly incapable of understanding what a “transfer station” is, as it includes giant, redundant call out boxes that point at five separate stations explaining the concept. The lines that point from the labels to the stations have no consistency at all: some are longer than the station name, others are shorter, leading to a very messy look. Things could be improved somewhat by setting the station addresses in a smaller, lighter font to at least alleviate some confusion. The downtown area is ridiculously cramped (the Planetarium and Arena station dots actually overlap slightly!), leading to some ugly and difficult to follow labelling of stations, especially between the Gallivan Plaza and 900 East stations. What we don’t like: Put simply, this is terrible, terrible work. What we like: The required information is there to be found if you can bear to look at the map long enough. Have we been there? Yes, but I’ve never caught the train there. However, this is something you’d never guess from their system map, which is one of the most cobbled-together, unprofessionally done maps I’ve ever seen. By all accounts, the Utah Transit Authority’s rail system is a modern and successful one. I think we’re in for something good here. Straight off it feels like a fully priced game, bright stunning graphics with an eerie sound track with a touchscreen menu. After the first play it’s time to take a more in-depth look at Stranger on the 5-inch OLED screen…Īfter an Ice Age type intro which shows off incredible detail and colour, your character ‘Stranger’ is ready to head butt and bounty hunt his way around this beautiful platform game. While I cannot say that it is the FPS every Vita owner has been waiting for, it is a solid game that will please many looking for something different in their shooters.Stranger’s Wrath was originally released in 2005 on the Xbox and is now available on the PlayStation Store. This issue is not helped by how the game throws an unreasonable amount of enemies at you, as I could not take enough hits and my weapons did not do enough damage for the fights ahead of me.ĭespite a handful of annoying bits, the uniqueness of Stranger’s Wrath‘s gameplay and how much fun the Oddworld setting is make up for them. The game often creates checkpoints at terrible spots, which resulted in me needing to get out of the way if I did not want to die immediately, and even then I would take a good amount of damage. While not overly challenging, these bits are fun and do a good job of giving the game some variety. This is not exclusively a shooter either, as double tapping the Vita’s touch screen switches to a third person perspective for some platforming segments. This take on the genre is very innovative, as it offers a good amount of freedom in how you want to eliminate your enemies. This is to not say they’re all substituting bullets, however, as one crawls around the enemy to distract them and another releases a wave of toxic air to stun everyone in its area. Each creature has its own special trait: some explode while others are shot like a machine gun. Rather than using the traditional guns and bullets, he has a crossbow he uses to launch insects and rodents found in the area, effectively giving him live ammo. What sets Stranger’s Wrath apart from every other FPS is Stranger’s ammo. This blends very well with the equally strange music, which combined with the crazy noises and art style gives firefights an extremely quirky and enjoyable feel. Sound effects are wonderfully strange as every action offers up a cartoony and fun noise. (Yeah, you read that right.) This gives the game a very charming look despite its constant use of brown and underwhelming graphics. Stranger’s Wrath’s graphical style is like a strange mix of a Western and Song of the South of all things as you play as Stranger, an indescribable creature who is a bounty hunter going against outlaws terrorizing a series of towns full of chicken people. This issue was fixed when I put some detachable grips on my Vita and my fingers were safely away from the back pad so if you are very interested in this game, I would highly recommend spending a couple of extra bucks on a set.įor those unfamiliar with the series, Oddworld games are pretty much exactly what their name implies: something that takes place in an odd world. Too many times my finger would slip and Stranger would throw his arm out, making me miss out on the key ability to hit the target well. They require a tap on the Vita’s rear touchpad, which does not work out well. There is one big issue with melee attacks, however. Double tapping the touch screen shifts perspectives between first- and third-person and it can also be used to select your ammo type, both of which work very well. Moving and aiming feels just as natural as it does on a DualShock controller while the Vita’s features are, for the most part, not used in overly gimmicky ways. Stranger’s Wrath offers proof that the genre has the potential for a bright future on Sony’s handheld. Despite a few flaws, though, that is definitely something that worked in its favor.įrom the second the Vita was shown, all many people could think about was how it could bring the FPS genre to portables. In fact, this may be the weirdest FPS I have ever played. Except it’s a port of an 8-year-old game and is definitely not a traditional FPS. I do not envy whoever gets hit by that thing on the left.īreak open that champagne and start your celebration because after two abominations courtesy of Nihilistic Softworks ( Resistance: Burning Skies and Black Ops Declassified for those of you keeping score at home), the PlayStation Vita finally has a solid first-person shooter in its library. |
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